WebJan 25, 2012 · You do not "draw textures" in D3D. You draw triangles, which have textures mapped onto them with shaders. Two triangles form a rectangle or "quad" (short for quadrilateral), which is how you draw textures. To do this in D3D, you need to fill a vertex buffer with the vertex positions and texture coordinates for the triangles you want to render. WebMar 7, 2024 · 可以使用以下代码将 assets 文件夹中的图片转换为 Bitmap: ... (imagePath); Texture2D texture = new Texture2D(2, 2); texture.LoadImage(imageData); targetRenderer.material.mainTexture = texture; } else { Debug.LogError("Image not found at path: " + imagePath); } } } ``` 这段代码可以在Unity中加载StreamingAssets文件夹 ...
Drawing with Direct2D - Win32 apps Microsoft Learn
WebDec 31, 2014 · System.Drawing.Imaging.BitmapData omg = ( (Bitmap)imageIn).LockBits(r2, System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte[] rgbValues = new byte[r2.Width*r2.Height*4]; Marshal.Copy( (IntPtr)omg.Scan0, rgbValues,0, … can benadryl cause dry mouth
C# (CSharp) SharpDX.Direct2D1 Bitmap Examples
WebJan 2, 2024 · Resource screenResource ); // copy resource into memory that can be accessed by the CPU using ( var screenTexture2D = screenResource. QueryInterface < Texture2D > ()) device. … WebFromStream (GraphicsDevice, Stream) Creates a Texture2D from a stream, supported formats bmp, gif, jpg, png, tif and dds (only for simple textures). May work with other formats, but will not work with tga files. The graphics device to use to create the texture. The stream from which to read the image data. WebSep 10, 2012 · 1. Make your lookup table into a texture, storing the X and Y offsets in two of the texture channels (eg: red and green). Set both textures (a render target in XNA is a texture) on the graphics device like so: GraphicsDevice.Textures [0] = myRenderTarget; GraphicsDevice.Textures [1] = myLookupTable; (Note that SpriteBatch will set Texture [0 ... can benadryl cause death